Final Fantasy X contains four sets of diffrent basic abilities - White Magic, Black Magic, Skill & Special abilities. These abilities are learned using the sphere grid. Some characters, depending on placement, can learn them before others. For example, at first Lulu will be the only one avaliable to learn the black magic spells. Below is a list of all those abilities in the game and what they do.
Black Magic Skills
Name
MP
Ability Effect
Fire
4
Low-level fire damage caused to an opponent
Fira
8
Medium-level fire damage caused to an opponent
Firaga
16
High-level fire damage caused to an opponent
Thunder
4
Low-level thunder damage caused to an opponent
Thundara
8
Medium-level thunder damage caused to an opponent
Thundaga
16
High-level thunder damage caused to an opponent
Water
4
Low-level water damage caused to an opponent
Watera
8
Medium-level water damage caused to an opponent
Wateraga
16
High-level water damage caused to an opponent
Blizzard
4
Low-Level ice damage caused to an opponent
Blizzara
8
Medium-level ice damage caused to an opponent
Blizzaga
16
High-level ice damage caused to an opponent
Bio
10
Has a chance to poison a target while causing damage
Demi
32
Reduces the HP of all opponents by 1/4
Death
20
Small chance to instantly KO a target
Drain
12
Drain HP from an opponent to heal your own
Osmose
-
Drain MP from an opponent to heal your own
Flare
54
Deals a large amount of non-elemental damage to a target
Ultima
90
Deals a large amount of non-elemental damage to all opponents
White Magic Skills
Name
MP
Ability Effect
Cure
4
Restores a small amount of HP to a party member
Cura
10
Restores a medium amount of HP to a party member
Curaga
20
Restores a large amount of HP to a party member
Esuna
5
Cures status ailments of one target
Scan
1
Displays important information about a target
NulBlaze
2
Fire magic will not work against party members for one attack each
NulShock
2
Lightning magic will not work against party members for one attack each
NulFrost
2
Ice magic will not work against party members for one attack each
NulTide
2
Water magic will not work against party members for one attack each
Life
18
Recovers a KO'd party member with a bit of HP
Full-Life
60
Recovers a KO'd party member with full HP
Haste
8
Accelerates a target allowing them to act more often
Hastega
30
Accelerates the entire party allowing them to act more often
Slow
12
Slows down a target making their turns come less often
Slowga
20
Slows all enemies making their turns come less often
Shell
10
Increases magic defense to one target
Protect
12
Increases physical defense to one target
Reflect
14
Reflects magic off of the party member back onto the enemy that casted
Dispel
12
Removes any helpful status effects from target
Regen
40
Restores a target's HP gradually during battle
Holy
85
Deals powerful holy damage to a target
Auto-Life
97
Automatically revives target as soon as they are KO'd; Works only once each time it is casted
Skill Abilities
Name
MP
Ability Effect
Dark Attack
5
Inflicts darkness on a target for three turns
Dark Buster
10
Influcts darkness on a target for one turn; high probability
Silence Attack
5
Inflicts silence on a target for three turns
Silence Buster
10
Inflicts silence on a target for one turn; high probability
Sleep Attack
5
Inflicts sleep on a target for three turns
Sleep Buster
10
Inflicts sleep on a target for one turn; high probability
Delay Attack
8
Slightly delays the next turn of one enemy
Delay Buster
18
Greatly delays the next turn of one enemy
Zombie Attack
10
Chance of inflicting target with 'zombie' status
Triple Foul
24
Influcts silence, darkness, and sleep for three turns if successful
Power Break
8
Lowers the target's physical strength
Magic Break
8
Lowers the target's magic attack
Armor Break
8
Lowers the target's defense
Mental Break
8
Lowers the target's magic defense
Mug
10
Steal items from monsters while attacking
Quick Hit
12
Attack an enemy with improved recovery time
Special Abilities
Name
MP
Ability Effect
Use
0
Use special items in your inventory
Flee
0
Allows all party members to escape from battle
Pray
0
Restores a very small amount of HP to party
Cheer
0
Raises the strength and defense of the party
AIM
0
Raises accuracy of entire party
Focus
0
Raises the magic attack and defense of the party
Reflex
0
Raises the evasion of the entire party
Luck
0
Raises the luck of the entire party
Jinx
0
Lowers the luck of all enemies
Lancet
0
Drain HP/MP from the target and heal yours; Kimahri also learns monster skills with this ability
Guard
0
One party member takes damage in the place of another
Sentinel
0
Stay in the defense stance while taking damage for a party member
Spare Change
0
Cause damage by throwing gil; Attack power is 10% of gil thrown
Steal
0
steal items from an enemy; also detroys machina
Threaten
12
Immoblizes the target with fear
Provoke
4
Direct the attacks of an enemy to a certain party member
Entrust
8
Transfer the overdrive guage of character to another
Copycat
28
Mimic the action of the last ally
Doublecast
0
Cast two black magic spells at once
Bribe
0
Pay off enemies for a safe passage; offer more gil for better response